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Old Nov 25, 2009, 05:06 AM // 05:06   #21
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I use similar setup with my warrior except my smiter is little different.
It's N/mo with Icy Veins, reversal of damage, SoH, Signet of lost souls, , smite hex, Signet of sorrow, judges insight and withering aura. I think it's more energy efficient as it hold up to 2 SoH and still keep spaming spells tnx to soul reaping and signet of lost souls. Although i used judges intervention in that build at first place i found that he isn't using it as much as he should. It would be a great thing he knew how to use it on minions below 50% or 25% hp.
Also smite condition pretty useless considering that mend body and soul can keep you quite clean with 3-4 spirits around.
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Old Nov 25, 2009, 06:02 AM // 06:02   #22
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Not my business, but he asked for feedback and I was happy to oblige. If you ask for criticism you can't complain when it arrives. He states that he prefer to play ranger over a sin but still fills most of his bar with sin skills. Do I really need to argue this point further?
The point is, he stated that he like to play his ranger CHARACTER, which could have nothing to do with preferring a dagger play-style. You mistakenly link preferring to play a specific ranger avatar with preferring to play a ranger build.
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You have to separate the 2. There is no direct link between the power of a bar and the possibilites to improve your gameplay.
Of course there is a link. If a bar is overpowered and makes gameplay a breeze and offer no challenge, chances are you aren't going to bother to improve because there won't be an impetus. I mean, it's not as if spamming SY! on recharge is technically challenging.
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Old Nov 25, 2009, 11:54 AM // 11:54   #23
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Originally Posted by The Drunkard View Post
Rangers have a stronger armor rating against eles than sins, they also have a almost maintainable IAS+75% block rate.
You might wanna check out a skill called 'critical agility'.

Seeing as we're all gonna be carebears here and pay homage to the deep class that is the assassin..

@OP: Your heroes look decent. I like the idea with defender's zeal and judge's intervention. But do they work? Isn't he casting DZ on targets that are about to pop anyway thus not returning any or only little energy? Does he pump judge's on recharge on minions like he should? And I'd swap infuse condis for putrid bile. More aoe at no real expense. Condis won't break your mm anyway and you have smite cond.

@LeetTankur: I feel for you.
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Old Nov 25, 2009, 03:05 PM // 15:05   #24
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Originally Posted by traversc View Post
Some comments/suggestions:
R/A bar: Moebius is a sub-par elite nowadays, considering that you actually get slightly more single target DPS without using it and just going through your chain. On my sin, personally, I use shattering assault build with an unblockable chain right along side DB. IATS! is also pretty sub-par, especially on a fast attacking sin. BUH! will do more damage over time.

Channeling support:
I prefer a channeling/resto hybrid. I'm not a fan of Dwayna's sorrow. MBAS not only heals extremely well but frees up the FF/infuse combo on your MM altogether, saving you bar space.
I will definitely try that out. It does seem like a better combo than Jagged + Fangs.

Yeah, only times when Dwayna's Sorrow is much use to me is against heavy nukers. Generally, if my minions all blow up at once, my party is too. Also, it can serve as a great cover for SoH. But I will try out your idea.


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Originally Posted by Sankt Hallvard View Post
lol
I can't let you get away with this. You prefer to play a ranger over a sin? Check your bar again and tell me whether you play a ranger or a sin.

If you admit running SY is strong, why don't you put it on your ranger. Sins are for retarded people without honor and no desire to improve their gameplay.
By that I meant I like playing my Ranger avatar over my Sin. I have had my Ranger since I started playing Guild Wars in 2006. Sorry for the confusion. Also, if I brought SY, I would have to go R/W which would mean less domage but more defence.


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Originally Posted by Xx Da Best Xx View Post
You spelled 'damage' in your build wrong.
It was on purpose


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Originally Posted by Sankt Hallvard View Post
To OP: Be honorable, don't run daggers.
Yeah, I know my build is just spam spam spam, but I'm only there for big yellow numbers.


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Originally Posted by Betrayer of Wind View Post
I'd replace IATS for brawling headbutt,and jagged/fox for GPS+falling spider.that way you have infinite energy for scans andconstant KD's to shutdown whatever you need to.You also get more D-blossoms in that way.
Definitely gonna try that out.


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Originally Posted by Improvavel View Post
Since you are playing a melee ranger can I suggest R/W? Not saying is superior or inferior, just different.

Both the Hammer (earth shaker, knocks) or the Axe (few aoe attacks, easy dw and shield) paths should be viable - additionally you could have a pet (and in the case of an axe build the elite could be enraged lunge) to abuse SoH and GDW if you can add it to your build (Scavenger Strike in that situation should help with energy).

That smiter could be also replaced by a RoJ Necro (which could use a small amount of curses for enfeebling blood) with SoH or even an orders necro if besides you some of the heroes are physical damage dealers.

I don't like jagged bones - it is generally irrelevant. What to do with the slot is harder as most necro elites are meh. AotL is a decent skill I guess.
Yeah, I do like switching out my build from time to time because running the same one gets boring. I know that in this build I need to run a melee ranger because I hold the aggro until the Minions catch up and body block. So I change it around, but I find myself running daggers the most often.

Replacing the smiter with a Necro would mean less defense from Smiter's Boon, but more offense from RoJ. That's up to you.

Not many better elites out there. I drop Jagged for something like Empathetic Removal in hex heavy areas. Not a fan of AotL myself.


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Originally Posted by Sankt Hallvard View Post
@OP: Your heroes look decent. I like the idea with defender's zeal and judge's intervention. But do they work? Isn't he casting DZ on targets that are about to pop anyway thus not returning any or only little energy? Does he pump judge's on recharge on minions like he should?
The hero uses DZ well. He will pretty much use it on recharge, so its be up on around 2 or 3 targets during a battle, giving him unlimited energy.

But, Judge's Intervention is not used as often as I like. The hero will use it, but not on recharge.
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Old Nov 25, 2009, 06:06 PM // 18:06   #25
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Originally Posted by Leet Tankur View Post
You sir are the idiot of this thread. I am a sin and proud of it. However, I know most sins are just cocky little kids that think there all rich and BS. I am not like that. I like sins for there amount of extreme damage and melee is my favorite type of gameplay. Next time I suggest picking better words than pissing off someone.

I think all professions are good in ways. If you think a profession is bad, its either you suck playing as it or you never played it.

Prime example of sins having no honor.
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Old Nov 25, 2009, 09:23 PM // 21:23   #26
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Originally Posted by Sankt Hallvard View Post
You might wanna check out a skill called 'critical agility'.

Seeing as we're all gonna be carebears here and pay homage to the deep class that is the assassin..
I know full well what crit. agility does, as well it's synergy with crit. defense. The only reason it's superior to r/a is because it has a IMS, which isn't needed in general pve play. It does have a downside in that you are relying on enchants to keep you alive, as soon as those are down you go pop. Lightning is vulnerable to wild blow,strike, and throw, which when stripped makes you go pop to non eles. An assasin primary offers nothing valuable that a ranger can't mimic, so please don't try to justify your answer by saying a build sucks.
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Old Nov 27, 2009, 10:50 AM // 10:50   #27
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I love going as a R/A in pve too, although in the past I've gone with Escpape over mobius. With jagged and fox fangs i've never needed constant IAS but it can't hurt.

How does the rit do for energy? I know he has Spirit Siphon and a signet, but is that enough to allow for spammage of Splinter, ancestors' and Dwayna's? It sounds like it would be alright, im just curious.
I guess with this you'd have to take dual henchy monks for HM stuff? You have a lot of prots, but not a lot of heal.
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Old Nov 29, 2009, 04:40 AM // 04:40   #28
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How does the rit do for energy? I know he has Spirit Siphon and a signet, but is that enough to allow for spammage of Splinter, ancestors' and Dwayna's? It sounds like it would be alright, im just curious.
I guess with this you'd have to take dual henchy monks for HM stuff? You have a lot of prots, but not a lot of heal.
Heroes use SS pretty smartly, so I don't think there would be any problems. I've had to use dual monk hench with this build because the smiter doesn't heal or prot enough for just one other monk.
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Old Nov 29, 2009, 08:26 AM // 08:26   #29
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I agree with the sentiments that Moebius isn't really needed and that IATS! isn't that great, but your bar is pumping enough damage to make those things pretty trivial.

The only thing I'd mention is that your build just SCREAMS for Discord, and the logical place for it would be your Smiter. A Discord Smiter shifts Foul Feast off your MM, freeing up two slots for skills like Putrid Bile and Masochism. I also find Jagged Bones to be a waste of a slot, my MM generally runs a utility monk elite along the lines of Sig of Removal or Emp Removal when he's configured to run prots. If you think the utility would be overkill with the smiter, then you could always turn to AotL or an anti-spike like Aura of Faith (has saved my sorry ass more than once fighting big mean eles and the like.)
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